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EuclideanGeometry.Foundation.Construction.Triangle.AngleBisector

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              theorem EuclidGeom.Angle.ang_source_rev_eq_source_bis {P : Type u_1} [EuclidGeom.EuclideanPlane P] {ang : EuclidGeom.Angle P} {r : EuclidGeom.Ray P} (h : EuclidGeom.IsAngBis ang r) :
              ang.reverse.source = r.source
              structure EuclidGeom.IsIncenter {P : Type u_1} [EuclidGeom.EuclideanPlane P] (tri_nd : EuclidGeom.TriangleND P) (I : P) :
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